Wednesday, 7 November 2012

Game engines and Mods


                                                  Game engines and Mods

What is a game engine ?

A game engine is created so that video games are able to become complete quickly , easily and properly. When using a using a game engine you will notice that the game becomes very easy to create after adding the game engine. There are many game engines such as Unreal , Frostbite , IW engine and source who make different types of games such as 2D or 3D. Most leading game engines use software framework which is used for creating games on pc or gaming consoles. Every game engines includes includes a rendering engine, physics engine , collision detection ,sound,animation,artificial intelligance










A game engine is downloaded online or bought online which matches the suitable genre you have selected or chosen. Then models,textures,sprites,mechanics, mapping and other stuff have to be made. whilst the game engines has already provided the graphics,physics ,collisions and other stuff.


Makes of Game Engines


Box 2D
Unreal
Frostbite
Cry Engine
Cube RPG Maker
Virtual Reality
Unity 3D
Source
IW Engine
Flare
Flash Punk
GameKit.
3D Rad





What is Graphic Rendering ?

Graphic Rendering is a proccess of taking a model and turning it into a finished scene file. When changing it from a model to a scene file you will notice that the geometry, viewpoint,texture,lighting, and shading is completed. A scene file should look as realistic or to your style as it can be . Starting from a drawing or 3D model which is created you can add shadows,depth,colour,textures and detail to make the image look perfect and get to its highest standards.




What is collision Detection ?

Collision Detection is where to objects collide and the CDS (collision Detection System) calculates the time of impact and reports a conflict manifold. Collision response deals with simulating what happens when a collision is detected. Solving Collision Detection problems require hard use of concept from linear algrbra and computational goemetry. Such as if you simulate a ball falling onto the hard gravel ground , the collision detection and collision response should simulate the ball bouncing back up to a realistic height and in a realistic manor. If the ball didnt bounce at all or bounce to high then the collision detection is corrupt and thats where problems start to happen in games. Collision detection isnt just negative imapacts it also can be positive imapacts such as a player walk over a pick up, the collision is between the user and pick up.








What is Artificial Intelligence ?

Game artificial intelligence refers to techniques used in computer games to produce the illusion of intelligence in the behavior of non-player chracters  The techniques used typically draw upon existing methods from the field of artificial intelligence. However, the term game AI is often used to refer to a broad set of algorithms that also include techniques from control theory, robotics,computer graphics and computer science.
Many games use Artificial intelligence such as computer chess, FIFA, Grand Turismo and much more. A clever use of artificial intelligence is where the computer gameplay changes every game or match according to your choice or the games selections. In Computer chess the artificial intelligence would use board representation,tree search, board evalution and precalculated data. This would allow them to map out all the future possible moves and think of the best move which is possible to beat the user.
















What is sound ?

The sound used in games needs to be relevant and detail so you can tell what the sound is supposed to be. When adding a sound into a game you need to make sure , its the right choice , because if you want a sound to be destinctive and loud and its quite , its not going to be useful if you want it to be heared loud like if your making a sound of a announcement in the game and you want it to be heard but on the game its quite and fuzzy it will be pointless.



What is a Physics engine ?

A physics engine is computer software that provides an approximate simulation of certain physical systems. such as rigid body dynamics , soft body dynamics , fluid dynamics,
















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